Guides
This page lists more theoretical in-depth articles about the SDK.
CommonJS includes a specification
for JavaScript modules: reusable pieces of JavaScript code. This guide
provides an introduction to the CommonJS module specification and
explains its relationship to the SDK.
|
The Program ID is a unique identifier for your add-on. This guide
explains how it's created, what it's used for and how to define your
own.
|
The algorithm used to find and load modules imported using the
require() statement.
|
Working out which Firefox releases a given SDK release is
compatible with, and dealing with compatibility problems.
|
Write event-driven code using the the SDK's event emitting framework.
|
This article explains the differences between the APIs
available to your main add-on code and those available
to content scripts.
|
An overview of content scripts.
|
Load content scripts into web pages, specified either as strings
or in separate files, and how to control the point at which they are
executed.
|
Detailed information on the objects available to content scripts,
the differences between content scripts and normal page scripts,
and how to communicate between content scripts and page scripts.
|
Communicating between a content script and the rest of your add-on
using the port object.
|
Communicating between a content script and the rest of your add-on
using the postMessage() API, and a comparison between
this technique and the port object.
|
A simple add-on which uses content scripts.
|
Techniques to help port a XUL add-on to the SDK.
|
A comparison of the strengths and weaknesses of the SDK,
compared to traditional XUL-based add-ons.
|
A walkthrough of porting a relatively simple XUL-based
add-on to the SDK.
|
|